Magic: The Gathering · Rules reference

Banding Combat Matrix

How banding plays out in combat when attackers and blockers have other abilities. Find the attacker's ability down the left and the defender's across the top; each cell says what happens and where the damage should go. Rules are from the Comprehensive Rules dated September 25, 2026.

The rules behind every cell

Attackerrows, down the leftDefendercolumns, across the top

Banding side favored the banding player comes out aheadEven neither side gains muchOther side favored the banding player likely loses something

A band attacks

The attacking band has banding. Rows are what the band brings; columns are what the blocking creature has. Unless a cell says otherwise, the attacking player places both the blocker's damage and the band's damage.

AttackerBanding sideThe attacking band includesDefenderThe blocking creature has
DefenderNo other abilityDefenderFirst strikeDefenderDouble strikeDefenderDeathtouchDefenderIndestructibleDefenderLifelinkDefenderBandingBoth sides have banding
AttackerBanding onlyEvery member has banding and nothing else.Banding side favored

The banding player places the blocker's damage: all on the toughest member, or on one creature they can spare. They also split the band's damage among the blockers.

Even

The blocker hits first, but the banding player chooses where. Putting it all on one member lets the rest survive and hit back in the second step.

Other side favored

It hits in both steps, and the banding player places each hit. Stacking both on one member limits the loss to that creature.

Even

Any amount of its damage kills, but the banding player chooses where it lands. All on one member means at most one dies.

Other side favored

The band can't kill it. Its damage still goes where the banding player chooses, ideally on a member that survives it.

Even

Its controller gains life equal to its damage wherever it lands. Placement only decides what the banding player loses.

Even

Each side places the other's damage: the banding player places the blocker's damage among the band, and the blocking player places the band's damage among their blockers.

AttackerFirst strikeThe band's members have first strike.Banding side favored

The band hits first. Enough damage to kill the blocker means it never deals damage back.

Even

Both deal damage in the first step, at the same time. The banding player still places the blocker's damage.

Other side favored

Its first hit lands with the band's. If it survives, it hits again in the second step and the first strikers don't. Kill it in the first step.

Banding side favored

Kill it in the first step and its deathtouch damage never happens.

Other side favored

First strike can't kill it. It strikes back in the second step, and the banding player places that damage.

Banding side favored

Kill it in the first step and its controller gains no life.

Even

The blocking player places the band's first-strike damage, so they can spread it to keep their blockers alive. The banding player still places the blocker's damage.

AttackerDouble strikeThe band's members have double strike.Banding side favored

The band hits in both steps. Most blockers die in the first step and deal no damage.

Banding side favored

Both sides hit in the first step. Only the band hits again in the second, and the banding player placed the blocker's one hit.

Even

Both sides hit twice. The banding player places each of the blocker's hits.

Banding side favored

Kill it in the first step and its deathtouch damage never happens.

Other side favored

The band can't kill it. It hits back in the second step, and the banding player places that damage.

Banding side favored

Kill it in the first step and its controller gains no life.

Even

The blocking player places the band's damage in both steps; the banding player places the blocker's.

AttackerDeathtouchOne member of the band has deathtouch.Banding side favored

One point from the deathtouch member kills each blocker it's assigned to. The banding player places the blocker's damage on a different member.

Even

Its first-strike damage lands first, so the banding player puts it on a member other than the deathtouch one. That member then kills it in the second step.

Even

Same as first strike, but it also hits again in the second step, alongside the deathtouch member.

Even

Any damage from either side kills. The banding player puts the blocker's damage on a different member, trading that one creature for the blocker.

Other side favored

Deathtouch destroys, and indestructible ignores destroy. The band can't kill it.

Banding side favored

The deathtouch member kills it. Its controller still gains life from the damage it deals at the same time.

Even

The blocking player places the deathtouch member's damage, but any amount kills a blocker, so they'll put it all on one.

AttackerAn indestructible memberOne member is indestructible.Banding side favored

Put all the blocker's damage on the indestructible member. Nothing is lost.

Banding side favored

Its first-strike damage also goes on the indestructible member.

Banding side favored

Both of its hits go on the indestructible member.

Banding side favored

Deathtouch destroys, and indestructible ignores destroy. Put it all there and lose nothing.

Even

Neither side loses anything to combat damage.

Even

Nothing is lost, but its controller still gains the life.

Even

The banding player still puts the blocker's damage on the indestructible member. The blocking player places the band's damage to keep their blockers alive.

AttackerA protection memberOne member has protection from the blocker's color. The blocker can still block the band through another member, and then it's blocking the protected one too.Banding side favored

Put all its damage on the protected member, where protection prevents it. Nothing is lost.

Banding side favored

Its first-strike damage goes on the protected member and is prevented.

Banding side favored

Both hits go on the protected member; both are prevented.

Banding side favored

Prevented damage isn't dealt, so deathtouch never applies.

Even

Nothing is lost on either side, since the band can't kill it.

Banding side favored

Prevented damage gains its controller no life.

Even

The banding player still puts the blocker's damage on the protected member. The blocking player places the band's damage.

AttackerA member that benefits from damageFor example, "whenever this creature is dealt damage" abilities, or damage turned into +1/+1 counters.Banding side favored

Put the blocker's damage on that member to trigger it.

Banding side favored

The trigger resolves before the second damage step, so its effect, such as +1/+1 counters, applies before the rest of the band deals damage.

Banding side favored

Two hits on that member trigger it twice.

Even

That member dies, but "whenever dealt damage" abilities still trigger.

Even

Triggers work as usual; the band just can't kill it.

Even

Triggers work as usual; its controller still gains the life.

Even

The banding player still puts the blocker's damage on that member. The blocking player places the band's damage.

Banders block

At least one blocker has banding. Rows are what the attacking creature has; columns are what the blocking group includes. The defending player places the attacker's damage among all its blockers.

AttackerThe attacking creature hasDefenderThe blocking group includesBanding side
DefenderBanders onlyDefenderA first strikerDefenderA high-toughness creatureDefenderA creature that benefits from damageDefenderAn indestructible creatureDefenderA protection creatureProtection from the attacker's color
AttackerNo other abilityBanding side favored

Gang-block. The banding player puts its damage on one blocker, or spreads it so none die. The blockers' damage adds up.

Banding side favored

The first striker hits first. If that kills the attacker, it deals no damage.

Banding side favored

Put all its damage on the toughest blocker. Everyone else hits freely.

Banding side favored

Put its damage on that creature to trigger it.

Banding side favored

Put it all on the indestructible blocker. Nothing is lost.

Banding side favored

Put it all on the protected blocker, where it's prevented.

AttackerFirst strikeEven

It hits first, and the banding player places it. All on one blocker lets the rest survive to hit back.

Even

Both sides deal damage in the first step, at the same time.

Banding side favored

Its first-strike damage goes on the toughest blocker. The others hit it in the second step.

Banding side favored

The trigger resolves before the second step, so the other blockers hit back with its effect applied.

Banding side favored

Nothing is lost, then everyone hits back.

Banding side favored

Its damage is prevented, then everyone hits back.

AttackerDouble strikeOther side favored

It hits in both steps, and the banding player places each hit. Stacking both on one blocker limits the loss to that one.

Even

First strikers hit alongside its first hit. Kill it then to stop the second hit.

Even

Both hits on the toughest blocker. It dies only if the total reaches its toughness.

Banding side favored

Two hits trigger it twice.

Banding side favored

Both hits go on the indestructible blocker.

Banding side favored

Both hits go on the protected blocker and are prevented.

AttackerDeathtouchEven

Any amount kills, but the banding player places it: all on one blocker, so at most one dies.

Banding side favored

Kill it in the first step and deathtouch never happens.

Other side favored

Toughness doesn't help against deathtouch. Put the damage on the cheapest blocker instead.

Even

That creature dies, but its "dealt damage" ability still triggers.

Banding side favored

Indestructible ignores deathtouch. Nothing is lost.

Banding side favored

Prevented damage isn't dealt, so deathtouch never applies.

AttackerTrampleBanding side favored

The banding player divides its damage only among its blockers, so none tramples over to the defending player. (702.22j)

Banding side favored

Same, and first strikers may kill it before it deals any damage.

Banding side favored

Put all of it on the toughest blocker; none reaches the player.

Banding side favored

All of it can go on that creature; none reaches the player.

Banding side favored

All of it on the indestructible blocker; none reaches the player.

Banding side favored

All of it on the protected blocker: prevented, and none reaches the player.

AttackerLifelinkEven

Its controller gains life equal to its damage wherever it lands. Placement only decides what's lost.

Banding side favored

Kill it in the first step and its controller gains no life.

Even

The toughest blocker absorbs it, but its controller still gains the life.

Even

Its controller gains the life, and the damage still triggers that creature.

Even

Nothing is lost, but its controller still gains the life.

Banding side favored

Prevented damage gains its controller no life.

AttackerIndestructibleOther side favored

It can't be killed. The banding player places its damage to lose as little as possible.

Other side favored

First strike doesn't help kill it.

Banding side favored

The toughest blocker soaks it each time it attacks.

Banding side favored

It triggers that creature each time it attacks.

Even

Nothing dies on either side.

Banding side favored

Its damage is prevented; nothing is lost.